windows - Distribute Blender rendering to two computers

05
2014-04
  • user294928

    I have two computers

    • Macbook Pro Intel i7 2.9GHz with 8GB of ram
    • PC with Intel i5 2.5GHz and 8GB of ram

    Is it possible to distribute Blender rendering to use both of these computers? Currently Blender estimates it would take 2 days to render 1 second animation using only my Macbook.

  • Answers
  • LosKartoflos

    There is way in Blender to sync to PCs. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Performance/Netrender

    or as Rahmound said: set an start- and endframe for Blender to render, so you can split the work to do on two PCs. Although I would recomend to render in single images (.png for example). So if one is faster, you can just give him another part to render. Afterwards the single images are easily put together in Blender or any Videoeditor. And if one picture has a mistake you can easily render it again.


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  • Kombuwa

    I need to render a 3d model that have been implement uv map in blender. When I press the render button it renders with normal blender material. But I need to render it with uv map textures. please help me.


  • Related Answers
  • Ben

    Try clicking the TexFace button in the material settings. This should fix your problem.

    More information about applying a UV map in Blender is available here.

  • Area 51

    You need to create a new material for the object, and in the texture panel of that material, add the image you have uv-mapped to an image texture. Then back on the main material panel, click on Map Input on the far right. Select the UV button. This will tell Blender to put the texture on the UV map coordinates. Now when you render it should show up.